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	<title>Comments on: Keeping Faith in Fallout: What happens when our favourite games change hands</title>
	<atom:link href="http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/feed/" rel="self" type="application/rss+xml" />
	<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/</link>
	<description>Mostly about videogames</description>
	<lastBuildDate>Sat, 29 Nov 2008 22:31:54 +0000</lastBuildDate>
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		<title>By: Adam K</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-74</link>
		<dc:creator>Adam K</dc:creator>
		<pubDate>Wed, 13 Aug 2008 07:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-74</guid>
		<description>Okay Wilgoose, lemme clarify a thing or two just about WHY Fallout fans are not thrilled with what bethesda are doing.

I do think that we all can agree on the fact that a sequel should stay true to the original games, regardless of if they feel an urge to reinvent them or not. If they don&#039;t there is no point in making a sequel other than using the name for fast cash.


And how do you stay true to the originals? Well, what you need to do, is basically staying true to canon, game mechanics, and the setting of the original games. One needs to design the new game without loosing what the previous ones were aiming for.  One of the core design descisions of the original Fallout games was to try to recreate table top RPG games, which is why turn based combat was choosen, as well as a isometric perspective. And let&#039;s be honest, FO3 hardly seems to be a RPG at all, it is more of a shooter with RPG aspects.

Apart from this, one of the things which really made the Fallout games stand out was the dialogue. You never really knew what you were gonna get, was the &#039;right&#039; choice really the right choice. An example from NMA:
&quot;Kill Gizmo the meanie - Killian rules with an iron fist. Kill Killian the lawman - Gizmo makes the place prosper.&quot;

A good example in FO2, when the First Citizen of VC gets rather annoyed with you if you helt Gecko, or if you are non predjudice against mutants and ghouls.


The is, needless to say, much more than this, and if you can be arsed all views can be found at nma or dac.

It seems like bethesda are making a decent game. But, and this is a big but, it is NOT a fallout game, which makes it suck, much as a decent adventure game sucks as a FPS, a decent post apoc FPS sucks as a RPG. It isn&#039;t that hard to get, rilly,</description>
		<content:encoded><![CDATA[<p>Okay Wilgoose, lemme clarify a thing or two just about WHY Fallout fans are not thrilled with what bethesda are doing.</p>
<p>I do think that we all can agree on the fact that a sequel should stay true to the original games, regardless of if they feel an urge to reinvent them or not. If they don&#8217;t there is no point in making a sequel other than using the name for fast cash.</p>
<p>And how do you stay true to the originals? Well, what you need to do, is basically staying true to canon, game mechanics, and the setting of the original games. One needs to design the new game without loosing what the previous ones were aiming for.  One of the core design descisions of the original Fallout games was to try to recreate table top RPG games, which is why turn based combat was choosen, as well as a isometric perspective. And let&#8217;s be honest, FO3 hardly seems to be a RPG at all, it is more of a shooter with RPG aspects.</p>
<p>Apart from this, one of the things which really made the Fallout games stand out was the dialogue. You never really knew what you were gonna get, was the &#8216;right&#8217; choice really the right choice. An example from NMA:<br />
&#8220;Kill Gizmo the meanie &#8211; Killian rules with an iron fist. Kill Killian the lawman &#8211; Gizmo makes the place prosper.&#8221;</p>
<p>A good example in FO2, when the First Citizen of VC gets rather annoyed with you if you helt Gecko, or if you are non predjudice against mutants and ghouls.</p>
<p>The is, needless to say, much more than this, and if you can be arsed all views can be found at nma or dac.</p>
<p>It seems like bethesda are making a decent game. But, and this is a big but, it is NOT a fallout game, which makes it suck, much as a decent adventure game sucks as a FPS, a decent post apoc FPS sucks as a RPG. It isn&#8217;t that hard to get, rilly,</p>
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		<title>By: dragonmaw007</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-65</link>
		<dc:creator>dragonmaw007</dc:creator>
		<pubDate>Mon, 04 Aug 2008 00:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-65</guid>
		<description>@ David

Absolutely.  This is why I love Morrowind and Mass Effect and various other games that incorporate this journal system.  It gives the player a breadth of knowledge, but those interested in just experiencing the game proper don&#039;t have to deal with it.</description>
		<content:encoded><![CDATA[<p>@ David</p>
<p>Absolutely.  This is why I love Morrowind and Mass Effect and various other games that incorporate this journal system.  It gives the player a breadth of knowledge, but those interested in just experiencing the game proper don&#8217;t have to deal with it.</p>
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		<title>By: David Wildgoose</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-63</link>
		<dc:creator>David Wildgoose</dc:creator>
		<pubDate>Sun, 03 Aug 2008 11:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-63</guid>
		<description>@ dragonmaw007

Not to mention Mass Effect does have a very comprehensive journal system in its Codex. It&#039;s invaluable for those players who want to gain a greater understanding of the world.</description>
		<content:encoded><![CDATA[<p>@ dragonmaw007</p>
<p>Not to mention Mass Effect does have a very comprehensive journal system in its Codex. It&#8217;s invaluable for those players who want to gain a greater understanding of the world.</p>
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		<title>By: dragonmaw007</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-62</link>
		<dc:creator>dragonmaw007</dc:creator>
		<pubDate>Sun, 03 Aug 2008 10:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-62</guid>
		<description>@acabaca

The best games are subtle in both presentation and &quot;telling&quot;.  If you play it and get a deluge of information, the story isn&#039;t being told professionally.  I realize that (some) older RPGs have better stories, but there&#039;s a lot of things in them that were either redundant.  They&#039;d describe something I could see just fine.  The dialogue (especially in Baldur&#039;s Gate) was stilted and melodramatic.

The best balance is between the complete information overload of old RPGs and the lack of description of (certain) modern RPGs.  I think that the closest to this balance is Morrowind, actually, thanks to the journal and wide array of information you can glean from inhabitants that was stored in the journal.  I guess it could be described as the Civlopedia from Civilization: the information is there, but it doesn&#039;t force itself upon you.

And games like Mass Effect seem to be doing fine without long text descriptions.</description>
		<content:encoded><![CDATA[<p>@acabaca</p>
<p>The best games are subtle in both presentation and &#8220;telling&#8221;.  If you play it and get a deluge of information, the story isn&#8217;t being told professionally.  I realize that (some) older RPGs have better stories, but there&#8217;s a lot of things in them that were either redundant.  They&#8217;d describe something I could see just fine.  The dialogue (especially in Baldur&#8217;s Gate) was stilted and melodramatic.</p>
<p>The best balance is between the complete information overload of old RPGs and the lack of description of (certain) modern RPGs.  I think that the closest to this balance is Morrowind, actually, thanks to the journal and wide array of information you can glean from inhabitants that was stored in the journal.  I guess it could be described as the Civlopedia from Civilization: the information is there, but it doesn&#8217;t force itself upon you.</p>
<p>And games like Mass Effect seem to be doing fine without long text descriptions.</p>
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		<title>By: NFOpocalypse &#187; Blog Archive &#187; Fuck Fallout Fans</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-61</link>
		<dc:creator>NFOpocalypse &#187; Blog Archive &#187; Fuck Fallout Fans</dc:creator>
		<pubDate>Sun, 03 Aug 2008 10:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-61</guid>
		<description>[...] reservations (Super mutants can&#8217;t talk.  What?), but I&#8217;m not badmouthing the game for completely retarded reasons.  It is for this reason that I give the middle finger to all hardcore Fallout fans.  Fuck you [...]</description>
		<content:encoded><![CDATA[<p>[...] reservations (Super mutants can&#8217;t talk.  What?), but I&#8217;m not badmouthing the game for completely retarded reasons.  It is for this reason that I give the middle finger to all hardcore Fallout fans.  Fuck you [...]</p>
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		<title>By: mcclaud</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-59</link>
		<dc:creator>mcclaud</dc:creator>
		<pubDate>Sat, 02 Aug 2008 10:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-59</guid>
		<description>I knew when I said fantards and mentioned a giant Fallout fansite of old women that they&#039;d eventually come around and try to push people like Russton and me around.

They try to discourage us from playing a game that they themselves have not played in the hopes that Bethesda will see a red figure at the end of the day and pass on the liscense to someone else who will make the game THEIR way with THEIR ideals from 1991.

And I actually liked Oblivion. It had some flaws, but it was not so unbearable that I put the game back on my shelf to wait it out for Elder Scrolls VI. And I am not the only one who did that. It seems to me that their argument is based on the console version and not the PC version. I played it on both, and although I enjoyed it on the PC more, it wasn&#039;t horrible. Only people with higher than God expectations say it was worse than average.

Problem is with all video game sequels is that there is never a TRUE sequel to any video game released. All the fans have their shining vision of what the game&#039;s sequel is supposed to be, which will never get made. Or it will get fan made, and chances are that only a tenth of the people who played the official liscensed sequel under the product name will play the fan sequels. And this makes them mad enough to take it out on everyone else who has hope that something will be good.

Sorry to rant, but wow. I&#039;m sick of the doom and gloom schtick of the overly zealous fanbases lately.</description>
		<content:encoded><![CDATA[<p>I knew when I said fantards and mentioned a giant Fallout fansite of old women that they&#8217;d eventually come around and try to push people like Russton and me around.</p>
<p>They try to discourage us from playing a game that they themselves have not played in the hopes that Bethesda will see a red figure at the end of the day and pass on the liscense to someone else who will make the game THEIR way with THEIR ideals from 1991.</p>
<p>And I actually liked Oblivion. It had some flaws, but it was not so unbearable that I put the game back on my shelf to wait it out for Elder Scrolls VI. And I am not the only one who did that. It seems to me that their argument is based on the console version and not the PC version. I played it on both, and although I enjoyed it on the PC more, it wasn&#8217;t horrible. Only people with higher than God expectations say it was worse than average.</p>
<p>Problem is with all video game sequels is that there is never a TRUE sequel to any video game released. All the fans have their shining vision of what the game&#8217;s sequel is supposed to be, which will never get made. Or it will get fan made, and chances are that only a tenth of the people who played the official liscensed sequel under the product name will play the fan sequels. And this makes them mad enough to take it out on everyone else who has hope that something will be good.</p>
<p>Sorry to rant, but wow. I&#8217;m sick of the doom and gloom schtick of the overly zealous fanbases lately.</p>
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		<title>By: What?</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-57</link>
		<dc:creator>What?</dc:creator>
		<pubDate>Fri, 01 Aug 2008 09:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-57</guid>
		<description>Apparently the true purpose of leaving comments here is to see who can sound the most belligerent, which is too bad. Most of the people who left comments here had a lot to say, for or against the game, and I appreciate seeing what both sides have to say. At the end of the day, however, Russton is completely right. Bethesda doesn&#039;t give a damn about any of this. What is really rewarding for them is the idea that on the release date, all those Russtons line themselves up outside of Best Buy, take the game home, play it for an hour or two, and then put it back on the shelf and wait it out for Fallout 4. In the meantime, Bethesda&#039;s still making a profit, and that&#039;s all that matters, right?</description>
		<content:encoded><![CDATA[<p>Apparently the true purpose of leaving comments here is to see who can sound the most belligerent, which is too bad. Most of the people who left comments here had a lot to say, for or against the game, and I appreciate seeing what both sides have to say. At the end of the day, however, Russton is completely right. Bethesda doesn&#8217;t give a damn about any of this. What is really rewarding for them is the idea that on the release date, all those Russtons line themselves up outside of Best Buy, take the game home, play it for an hour or two, and then put it back on the shelf and wait it out for Fallout 4. In the meantime, Bethesda&#8217;s still making a profit, and that&#8217;s all that matters, right?</p>
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		<title>By: David Wildgoose</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-55</link>
		<dc:creator>David Wildgoose</dc:creator>
		<pubDate>Fri, 01 Aug 2008 03:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-55</guid>
		<description>Russton,

No flames from me, as the author of this blog I appreciate your levelheadedness. Keep it up.</description>
		<content:encoded><![CDATA[<p>Russton,</p>
<p>No flames from me, as the author of this blog I appreciate your levelheadedness. Keep it up.</p>
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		<title>By: Russton</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-54</link>
		<dc:creator>Russton</dc:creator>
		<pubDate>Fri, 01 Aug 2008 03:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-54</guid>
		<description>A lot of you guys are sort of being bitches. I don&#039;t care how you feel about that. In fact, I probably won&#039;t ever check this blog ever again. But, for God&#039;s sake, just TRY the game before you start shitting all over the damn thing. Honestly it looks fine. So, take your dice shaped anal beads outta there and just try the game when it comes out. If you don&#039;t like it, big deal who cares? Just return it (and then go whine about it on the internet, where your opinion matters). If you enjoy it great! You just bought a game that will provide it&#039;s purpose. Entertainment. But until you actually play it you&#039;ve got no place stinking up my bandwidth with your ignorant bitching. 

P.S. Bring on the flames.</description>
		<content:encoded><![CDATA[<p>A lot of you guys are sort of being bitches. I don&#8217;t care how you feel about that. In fact, I probably won&#8217;t ever check this blog ever again. But, for God&#8217;s sake, just TRY the game before you start shitting all over the damn thing. Honestly it looks fine. So, take your dice shaped anal beads outta there and just try the game when it comes out. If you don&#8217;t like it, big deal who cares? Just return it (and then go whine about it on the internet, where your opinion matters). If you enjoy it great! You just bought a game that will provide it&#8217;s purpose. Entertainment. But until you actually play it you&#8217;ve got no place stinking up my bandwidth with your ignorant bitching. </p>
<p>P.S. Bring on the flames.</p>
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		<title>By: David Wildgoose</title>
		<link>http://unifiedammo.wordpress.com/2008/06/28/keeping-faith-in-fallout-what-happens-when-our-favourite-games-change-hands/#comment-50</link>
		<dc:creator>David Wildgoose</dc:creator>
		<pubDate>Thu, 31 Jul 2008 07:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://unifiedammo.wordpress.com/?p=5#comment-50</guid>
		<description>Yeah, you can totally miss using VATS, since it takes into account your skills as well as distance and cover, then rolls the dice.

It&#039;s understandable, I guess, that Bethesda choose the most immediately impressive way of demonstrating the feature though. Imagine if Todd Howard was up on stage at E3: &quot;Hey guys, check out the awesome combat in Fallout 3!&quot; and then missed with all his shots...</description>
		<content:encoded><![CDATA[<p>Yeah, you can totally miss using VATS, since it takes into account your skills as well as distance and cover, then rolls the dice.</p>
<p>It&#8217;s understandable, I guess, that Bethesda choose the most immediately impressive way of demonstrating the feature though. Imagine if Todd Howard was up on stage at E3: &#8220;Hey guys, check out the awesome combat in Fallout 3!&#8221; and then missed with all his shots&#8230;</p>
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