Archive for July, 2008

Conversations: Emil Pagliarulo on Fallout 3

July 31, 2008

When I was over at Bethesda a couple of months back I had the chance to sit down with Emil Pagliarulo, lead designer on Fallout 3. Some of that interview appeared in the latest issue of OXM (with Fallout 3 on the cover), but he said plenty of interesting stuff that I simply didn’t have [...]

E3: Behind the Lips

July 28, 2008

E3 was different this year. The July timing meant there was little in the way of new announcements and the invite-only format kept the spectacle at bay. But the more intimate environment allowed for more time with each game, more chances to speak with developers, and generally a more valuable experience for the media.
Some US [...]

Work: Mass Effect

July 26, 2008

My review of the PC version of Mass Effect is published in the latest PC PowerPlay. (Just a little late, I know.) I loved it on Xbox 360 last year, considering it 3rd behind Portal and BioShock on my personal “Best of 2007″ list, and the PC version compares favourably thanks to some neat interface [...]

Work: Independence Play

July 26, 2008

Forgive the awful pun, please.
I’ve fallen in love with indie games this year. Much of my life has been spent playing PC games – from Colossal Cave at my Dad’s office on weekends to the daily Quake 3 sessions when I worked at Next Media a few years ago. But when I left the editor’s [...]

Work: Fallout 3

July 26, 2008

Two articles I wrote from a trip to Bethesda a couple of months back have just recently appeared in print. One is the cover story of the current issue of the Australian Official Xbox Magazine, the other is a short preview in PC PowerPlay.
I’ll quote a couple of extracts below in the hope of encouraging [...]